A universal foliage shader I've been working on for Unreal Engine 4. The shader is designed to work with any foliage you've got lying around without any extra work, so there's no need for PivotPainter or Speedtree-based workflows. Plugging it into more or less any static mesh will yield good results, especially after minor tweaking.
Both the grass- and tree-material are largely math driven (grass samples a noise texture as well), and almost entirely parametric. Both are incredibly cheap, being around 150 instructions (deferred). I chose to implement these features with positional maths rather than textures to save on memory and texture-samplers, both of which tend to be in short supply during production.
All shaders shown here were created in UE4's material node networks, as the the relatively simple nature of the effects makes it somewhat pointless to divert to HLSL/GLSL/custom.
None of the models seen are made by me, I mainly deal with the technical side of art implementation.
Universal Wind Shader - Realistic Foliage Demonstration (Assets from NatureManufacture's Environment Pack)
Universal Wind Shader || A No-Strings-Attached Foliage Shader for Unreal Engine 4