Work I did for an open-world adventure game, The Podlands. Hard-surface assets (ruins, basemeshes for rocks) are Nathan Viller's (https://www.artstation.com/nathannv).
I was responsible for material-work, postprocessing, lighting and optimization. I also handled most set-dressing, as well as creating all foliage in the scene in Speedtree. I also handled small amounts of texture-work through Substance Designer.
Performance targets (which we reached) were aimed towards 16ms on a GTX 1060, with lows being at worst 20ms, as measured on a laptop running a GTX1060 and an i7-7700hq according to UE4's profiling tools.